Town: Gàno Bus̺u̹ Mîze

Gàno Bus̺u̹ Mîze

Gàno Bus̺u̹ Mîze
Example Wareneese architecture.
StateDalandic Empire
ProvenceHiga Lebû Provence
Sub ProvenceNorthwheat Dutchy
RegionBerdley Prairie
Founded1368
Community LeaderMaster Snoctîj Êrî
Area5 km2 (2 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation1110 m (3641 ft)
Average Yearly Precipitation284 cm/y (111 in/y)
Population1318
Population Density263 people per km2 (659 people per mi2)
Town AuraWild Magic
Naming
Native nameGàno Bus̺u̹ Mîze
Pronunciation/ˈgəno/ /ˈbus̺u̹/
Direct Translation[wet] [toilet]
Translation[Not Yet Translated]

Gàno Bus̺u̹ Mîze (/ˈgəno/ /ˈbus̺u̹/ [wet] [toilet]) is a subtropical Town located in Northwheat Dutchy, Higa Lebû Provence, within the Dalandic Empire.

The name Gàno Bus̺u̹ Mîze is derived from the Wareneese language, as Gàno Bus̺u̹ Mîze was founded by Gär Jóoīy 'Shy Bruna' Dä̂ Cúóchīr Gaw̋ch Ca̋mp̪fér Cär Garê, who was culturaly Wareneese.

Climate

Gàno Bus̺u̹ Mîze has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Gàno Bus̺u̹ Mîze receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Gàno Bus̺u̹ Mîze covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1110 m (3641 ft) above sea level.

Overview

Gàno Bus̺u̹ Mîze was founded durring the late 15th century in winter of the year 1368, by Gär Jóoīy 'Shy Bruna' Dä̂ Cúóchīr Gaw̋ch Ca̋mp̪fér Cär Garê. The establishment of Gàno Bus̺u̹ Mîze was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Gär Jóoīy 'Shy Bruna' Dä̂ Cúóchīr Gaw̋ch Ca̋mp̪fér Cär Garê struck deals with nearby nations and communities to establish Gàno Bus̺u̹ Mîze as a prison colony.

Gàno Bus̺u̹ Mîze was built using the conventions of Wareneese durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Gàno Bus̺u̹ Mîze is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gàno Bus̺u̹ Mîze is buildings are built arround a single premissive cobblestone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Gàno Bus̺u̹ Mîze's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Unfortuantly, these top tier civilian fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Gàno Bus̺u̹ Mîze seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire town feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Gàno Bus̺u̹ Mîze the more you start to wonder if you’ve entered some strange open-concept University rather than a town, but you can’t quite say such with certainty.

Civic Infrastructure

Gàno Bus̺u̹ Mîze has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gàno Bus̺u̹ Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gàno Bus̺u̹ Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gàno Bus̺u̹ Mîze's parks.

Gàno Bus̺u̹ Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gàno Bus̺u̹ Mîze.

Gàno Bus̺u̹ Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gàno Bus̺u̹ Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gàno Bus̺u̹ Mîze has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gàno Bus̺u̹ Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gàno Bus̺u̹ Mîze's public wards, blessings, and other arcane systems.

Gàno Bus̺u̹ Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gàno Bus̺u̹ Mîze's natural decorations nor waterways.

Gàno Bus̺u̹ Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gàno Bus̺u̹ Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gàno Bus̺u̹ Mîze's bank was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Gàno Bus̺u̹ Mîze there is no wind.

The Flea, Giant near Gàno Bus̺u̹ Mîze are known to be a mutant strain of the creature.

Gàno Bus̺u̹ Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Charm energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5311 m2
    • Cattle and Similar Creatures: 329
    • Poultry: 3954
    • Swine: 263
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 131

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 3

396 of Gàno Bus̺u̹ Mîze's population work within a Foundational Occupation.

817 of Gàno Bus̺u̹ Mîze's population do not work in a formal occupation, but do contribute to the local economy. 105 (8%) are noncontributers.

Points of Interest

Gàno Bus̺u̹ Mîze has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

POI

History

The the a spear of Invocation, an a spear imbued with potent amounts of Invocation energies was created near Gàno Bus̺u̹ Mîze by in time immemorial, reportedly some time during the late 2nd century.

History